# # GFX tweak file # --------------- # Object ScreenColor { Unsigned FXID: e_ClearScreen Unsigned Use: e_Automatic Unsigned Priority: e_RenderPriority_First Unsigned Sorting: BackgroundSort.ScreenColor Unsigned Color: 0xFFFF0000 StateBlob 0u: { Criteria: Game.RenderEngine == e_RenderEngine_DX7 Texture: Unsigned 0u, Unsigned 0u, String "whitemap8x8.png" RenderState: Unsigned 0u, Unsigned e_D3DRENDERSTATE_ZFUNC , Unsigned e_D3DCMP_ALWAYS RenderState: Unsigned 0u, Unsigned e_D3DRENDERSTATE_ZWRITEENABLE , Unsigned e_FALSE RenderState: Unsigned 0u, Unsigned e_D3DRENDERSTATE_ALPHABLENDENABLE, Unsigned e_FALSE RenderState: Unsigned 0u, Unsigned e_D3DRENDERSTATE_FOGENABLE , Unsigned e_TRUE RenderState: Unsigned 0u, Unsigned e_D3DRENDERSTATE_LIGHTING , Unsigned e_FALSE } }